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26
.git-monitor_after.sh
Executable file
26
.git-monitor_after.sh
Executable file
@@ -0,0 +1,26 @@
|
|||||||
|
#!/bin/sh
|
||||||
|
# Copies the source files to the ITS system
|
||||||
|
|
||||||
|
MLFTP="/opt/pidp10/bin/mlftp"
|
||||||
|
|
||||||
|
SOURCEFILE="./src/sudoku.s"
|
||||||
|
TARGETFILE="SUDOKU 1 JALI;"
|
||||||
|
PUZZLEFILE="./src/puzzle_1.sudoku"
|
||||||
|
PUZZLETARGET="PUZZL1 SUDOKU JALI;"
|
||||||
|
|
||||||
|
|
||||||
|
# Functions
|
||||||
|
log_message() {
|
||||||
|
local level=$1
|
||||||
|
local message=$2
|
||||||
|
timestamp=$(date +'%Y-%m-%d %H:%M:%S')
|
||||||
|
#echo "$timestamp [$level] $message" >> "$LOG_FILE"
|
||||||
|
echo "$timestamp [$level] $message" # Also print to console (optional)
|
||||||
|
}
|
||||||
|
|
||||||
|
# Main execution
|
||||||
|
log_message "INFO" "Uploading $SOURCEFILE to $TARGETFILE on ITS"
|
||||||
|
$MLFTP -w its "$TARGETFILE" $SOURCEFILE
|
||||||
|
|
||||||
|
log_message "INFO" "Uploading $PUZZLEFILE to $PUZZLETARGET on ITS"
|
||||||
|
$MLFTP -w its "$PUZZLETARGET" $PUZZLEFILE
|
||||||
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
|||||||
|
.git-monitor-last-commit
|
||||||
14
.layout.tmux
Normal file
14
.layout.tmux
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
#!/usr/bin/zsh
|
||||||
|
# Create a layout for development on the PDP-10
|
||||||
|
RPDP=$(where rpdp)
|
||||||
|
|
||||||
|
# Split the window at the bottom and open a
|
||||||
|
$MUX split-window -v -l 8 -t ${SESSIONID}:0 telnet pidp10.local 1025
|
||||||
|
|
||||||
|
# Split again, and connect via ssh to the host machine
|
||||||
|
$MUX split-window -h -t ${SESSIONID}:0 ssh pidp10.local
|
||||||
|
|
||||||
|
# Finally, start an instance of the Knight-TV console
|
||||||
|
if [[ -v RPDP ]]; then
|
||||||
|
$RPDP tvcon
|
||||||
|
fi
|
||||||
71
README.md
71
README.md
@@ -141,6 +141,71 @@ And that's it.
|
|||||||
|
|
||||||
## Using the PDP-10 to solve the Sudoku
|
## Using the PDP-10 to solve the Sudoku
|
||||||
|
|
||||||
The PDP-10 should be able to solve the sudoku using backtracking. The above
|
In order to run this program, you need a working PDP-10 simulator (or, if you
|
||||||
algorithm will be implemented directly in PDP-10 assembly, using the MIDAS
|
are a very lucky person,the real thing). You can either use the
|
||||||
assembler, of the ITS operating system.
|
[PiDP-10 kit](https://obsolescence.wixsite.com/obsolescence/pidp10), or a
|
||||||
|
Raspberry Pi 5 to run it on. The PiDP-10 can be run on any Raspberry 5 computer,
|
||||||
|
even without the front panel, but having the front panel is fancier. You can
|
||||||
|
also run [simh](https://opensimh.org/) on a PC, but that would only be half the
|
||||||
|
fun.
|
||||||
|
|
||||||
|
The PiDP-10 shold be booted into ITS, as this is the OS, this project is running
|
||||||
|
against. Now the only thing you need to do, is copy the source code files into
|
||||||
|
the file system of your PiDP-10. You can do this by using the `mlftp` tool,
|
||||||
|
installed on the machine your simulator runs on. You clone the repository and
|
||||||
|
run the following commands from the command line:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
/opt/pidp10/bin/mlftp -w ITS "SUDOKU 1 JALI;" ./src/sudoku.s
|
||||||
|
/opt/pidp10/bin/mlftp -w ITS "PUZZL1 SUDOKU JALI;" ./src/puzzle_1.sudoku
|
||||||
|
```
|
||||||
|
|
||||||
|
This will copy the source code file, and the example puzzle file onto the
|
||||||
|
PiDP-10. Remmber to change the directory name in the ITS path form `JALI` to the
|
||||||
|
directory you want to copy to.
|
||||||
|
|
||||||
|
You can now edit both files in EMACS on the PiDP-10. However, if you prefer to
|
||||||
|
edit your code in a somewhat more modern environment (your favourite IDE, for
|
||||||
|
example), consider installing the
|
||||||
|
[git-monitor](https://gitea.orca-central.de/jali/PiDP10Services) on your
|
||||||
|
PiDP-10's host system. The monitor is a service written in
|
||||||
|
[bash](https://www.gnu.org/software/bash/), that will clone your project
|
||||||
|
repositories and then monitor a given branch for new commits. On new commits it
|
||||||
|
pulls them, and runs the script `.git-monitor_after.sh`, which in turn, contains
|
||||||
|
the upload commands for ITS. This way, you can automatically update your source
|
||||||
|
code in ITS, even when you are working on a modern machine.
|
||||||
|
|
||||||
|
## Building and running
|
||||||
|
|
||||||
|
Log into ITS with your developers user name by typing `USERNAME$U` (where `$` is
|
||||||
|
the ESC-Key), If you are a *luser*: Type `:LOGIN USERNAME` and swap `USERNAME`
|
||||||
|
for your *actual* username. Confirm with `Enter`.
|
||||||
|
|
||||||
|
Now you can build the sudoku solver by invoking MIDAS in DDT:
|
||||||
|
|
||||||
|
```
|
||||||
|
:MIDAS TS SUDOKU_SUDOKU
|
||||||
|
```
|
||||||
|
|
||||||
|
This will instruct MIDAS to create a relocatable binary (TS) from the latest
|
||||||
|
version of the `SUDOKU` file, and store it in a file named `TS SUDOKU` in the
|
||||||
|
current directory. If this succeded, listing the files with `:LISTF` (or
|
||||||
|
`CTRL+F`, if you're not a turist), should look something like this:
|
||||||
|
|
||||||
|
```
|
||||||
|
KA JALI
|
||||||
|
FREE BLOCKS #2=154 #3=169 #0=156 #1=171
|
||||||
|
1 PUZZL1 SUDOKU 1 ! 9/21/2025 22:02:04
|
||||||
|
3 SUDOKU 1 1 ! 9/21/2025 22:02:02
|
||||||
|
1 TS SUDOKU 1 ! 9/21/2025 23:25:09
|
||||||
|
```
|
||||||
|
|
||||||
|
To invoke the solver run it with:
|
||||||
|
|
||||||
|
```
|
||||||
|
:SUDOKU PUZZL1 SUDOKU
|
||||||
|
```
|
||||||
|
|
||||||
|
This will pass the file `PUZZL1 SUDOKU` to the program, and start to solve it.
|
||||||
|
|
||||||
|
The result will be printed on the screen (once the project is finished).
|
||||||
|
|||||||
@@ -1,97 +0,0 @@
|
|||||||
;-*-MIDAS-*-
|
|
||||||
TITLE SUDOKU SOLVER
|
|
||||||
|
|
||||||
A=1 ;Define ACs as universal registers
|
|
||||||
B=2 ;from A to E
|
|
||||||
C=3
|
|
||||||
D=4
|
|
||||||
E=5
|
|
||||||
X=10 ;X and Y are used for indexing
|
|
||||||
Y=11 ;loops etc.
|
|
||||||
P=17 ;Define P as the stack pointer.
|
|
||||||
|
|
||||||
PDLLEN==30 ;Set the size of the stack to 30 words.
|
|
||||||
PDL: BLOCK PDLLEN ;Reserve the stack memory
|
|
||||||
BPTR==440700 ;Define a byte pointer.
|
|
||||||
|
|
||||||
CHTTYO==1 ;Define a channel for TTY output.
|
|
||||||
|
|
||||||
JCL: BLOCK 30 ;Reserve space for the command line.
|
|
||||||
FNAME1: BLOCK 15 ;The first part of the file name.
|
|
||||||
FNAME2: BLOCK 15 ;The second file name.
|
|
||||||
|
|
||||||
;Print flags
|
|
||||||
;Allows to change the beavihour of the OUTSTR and PUTLN subroutines.
|
|
||||||
;The different bits in the word have different meanings.
|
|
||||||
;Flags:
|
|
||||||
; 001 - SIXBIT: Prints the next character as a SIXBIT char, instead of ASCII, if set.
|
|
||||||
PFLAGS: BLOCK 1
|
|
||||||
|
|
||||||
START: MOVE P,[-PDLLEN,,PDL-1] ;Initialize the stack.
|
|
||||||
.OPEN CHTTYO,[.UAO,,'TTY] ;Open an output channel on the TTY.
|
|
||||||
.LOSE %LSFIL ;Gobble up any errors.
|
|
||||||
MOVEI A,001 ;Initialize the print flag
|
|
||||||
MOVEM A,PFLAGS ;to print SIXBIT
|
|
||||||
PUSHJ P,GETJCL ;Read the command line.
|
|
||||||
MOVE A,[BPTR,,FNAME1] ;Read the parameter.
|
|
||||||
PUSHJ P,PUTLN ;Print the file name
|
|
||||||
MOVE A,[BPTR,,FNAME2] ;Print the second file name.
|
|
||||||
PUSHJ P,PUTLN
|
|
||||||
JRST DONE ;Jump to the end of the program.
|
|
||||||
|
|
||||||
;Subroutine to read the JCL from DDT and get the command line parameters.
|
|
||||||
GETJCL: PUSH P,A ;Save the register A.
|
|
||||||
PUSH P,B ;Save the register B.
|
|
||||||
SETZM JCL ;Zero out the JCL
|
|
||||||
MOVE A,[JCL,,JCL+30]
|
|
||||||
BLT A,JCL+30
|
|
||||||
.BREAK 12,[..RJCL,,JCL] ;Request the JCL.
|
|
||||||
MOVE A,[BPTR,,JCL] ;Load the command parameters into A.
|
|
||||||
MOVE B,[BPTR,,FNAME1] ;Pointer to the first file name.
|
|
||||||
PUSHJ P,TOSIXB ;Transfer the first word into FNAME1
|
|
||||||
MOVE B,[BPTR,,FNAME2] ;Pointer to the second file name.
|
|
||||||
PUSHJ P,TOSIXB ;Transfer the second word into FNAME2
|
|
||||||
POP P,B ;Restore the B register.
|
|
||||||
POP P,A ;Restore the A register.
|
|
||||||
POPJ P, ;Return from routine.
|
|
||||||
|
|
||||||
;Subroutine to convert an ASCII string into SIXBIT. Takes a byte
|
|
||||||
;pointer in A and B, where A is the source and B is the destination.
|
|
||||||
TOSIXB: PUSH P,D ;Store the contents of register D.
|
|
||||||
TOSLP: ILDB D,A ;Load the next character from A.
|
|
||||||
JUMPE D,TOSEN ;Exit the loop, if charachter is null.
|
|
||||||
CAIN D,40 ;If the character is a whitespace,
|
|
||||||
JUMPA TOSEN ;exit the loop.
|
|
||||||
CAIL D,140 ;If the character is > 96,
|
|
||||||
SUBI D,40 ;then cut it down, so it's in range.
|
|
||||||
SUBI D,40 ;Convert 32..95 to 0..63
|
|
||||||
IDPB D,B ;Deposit the character in the destination.
|
|
||||||
JRST TOSLP ;Repeat with next character.
|
|
||||||
TOSEN: POP P,D ;Restore the D register.
|
|
||||||
POPJ P, ;Return from function.
|
|
||||||
|
|
||||||
;Subroutine to print a string of text on the output.
|
|
||||||
;Clobbers A.
|
|
||||||
OUTSTR: PUSH P,B ;Save register B.
|
|
||||||
PUSH P,D ;Save register D.
|
|
||||||
HRLI A,BPTR ;Ensure, A is a byte pointer.
|
|
||||||
OUT: ILDB B,A ;Load the next byte from A.
|
|
||||||
JUMPE B,OUTEX ;Exit the routine, if all bytes are done.
|
|
||||||
MOVE D,PFLAGS ;Load the print flags.
|
|
||||||
TRNE D,001 ;Test, if the SIXBIT flag is set.
|
|
||||||
ADDI B,40 ;Convert SIXBIT to ASCII.
|
|
||||||
.IOT CHTTYO,B ;Print a character.
|
|
||||||
JRST OUT ;Jump back to print the next character.
|
|
||||||
OUTEX: POP P,D ;Restore D to its original value.
|
|
||||||
POP P,B ;Restore B to its original value.
|
|
||||||
POPJ P, ;Return from the output routine.
|
|
||||||
|
|
||||||
;Subroutine to print an entire line of text, including a line break.
|
|
||||||
;Clobbers A and B.
|
|
||||||
PUTLN: PUSHJ P,OUTSTR ;Calls the OUTSTR subroutine
|
|
||||||
.IOT CHTTYO,[^M] ;Print a carriage return
|
|
||||||
.IOT CHTTYO,[^J] ;and a new line
|
|
||||||
POPJ P, ;before returning.
|
|
||||||
|
|
||||||
DONE: .LOGOUT 2, ;Exit point for the program.
|
|
||||||
END START
|
|
||||||
167
src/sudoku.s
Normal file
167
src/sudoku.s
Normal file
@@ -0,0 +1,167 @@
|
|||||||
|
;-*-MIDAS-*-
|
||||||
|
TITLE SUDOKU SOLVER
|
||||||
|
|
||||||
|
A=1 ;Define ACs as universal registers
|
||||||
|
B=2 ;from A to E
|
||||||
|
C=3
|
||||||
|
D=4
|
||||||
|
E=5
|
||||||
|
X=10 ;X and Y are used for indexing
|
||||||
|
Y=11 ;loops etc.
|
||||||
|
P=17 ;Define P as the stack pointer.
|
||||||
|
|
||||||
|
PDLLEN==30 ;Set the size of the stack to 30 words.
|
||||||
|
PDL: BLOCK PDLLEN ;Reserve the stack memory
|
||||||
|
|
||||||
|
CHTTYO==1 ;Define a channel for TTY output.
|
||||||
|
CHDSKI==2 ;Read channel for disk input.
|
||||||
|
|
||||||
|
JCL: BLOCK 30 ;Reserve space for the command line.
|
||||||
|
FNAME1: BLOCK 15 ;The first part of the file name.
|
||||||
|
FNAME2: BLOCK 15 ;The second file name.
|
||||||
|
FIELD: BLOCK 9 ;Reserve 9 words to store the grid.
|
||||||
|
|
||||||
|
START: MOVE P,[-PDLLEN,,PDL-1] ;Initialize the stack.
|
||||||
|
.OPEN CHTTYO,[.UAO,,'TTY] ;Open an output channel on the TTY.
|
||||||
|
.LOSE %LSFIL ;Gobble up any errors.
|
||||||
|
MOVE A,[440700,,WELCOME] ;Print the welcome message
|
||||||
|
PUSHJ P,PUTLN
|
||||||
|
PUSHJ P,GETJCL ;Read the command line.
|
||||||
|
MOVE A,[440700,,LOADING] ;Print the loading message
|
||||||
|
PUSHJ P,OUTSTR
|
||||||
|
MOVE A,[440600,,FNAME1] ;Load FNAME1 into the A
|
||||||
|
PUSHJ P,OUTSTR ;Print the name in a single line
|
||||||
|
MOVE A,[440600,,FNAME2] ;Now repeat with FNAME2
|
||||||
|
PUSHJ P,PUTLN
|
||||||
|
; Load the files into field
|
||||||
|
MOVEI A,FIELD ;Store the address of field in C
|
||||||
|
PUSHJ P,IMPRTF ;Load the file
|
||||||
|
PUSHJ P,PFIELD ;Print the loaded field.
|
||||||
|
|
||||||
|
|
||||||
|
JRST DONE ;Jump to the end of the program.
|
||||||
|
|
||||||
|
;Subroutine to read the JCL from DDT and get the command line parameters.
|
||||||
|
GETJCL: PUSH P,A ;Save the register A.
|
||||||
|
PUSH P,B ;Save the register B.
|
||||||
|
SETZM JCL ;Zero out the JCL
|
||||||
|
MOVE A,[JCL,,JCL+30]
|
||||||
|
BLT A,JCL+30
|
||||||
|
.BREAK 12,[..RJCL,,JCL] ;Request the JCL.
|
||||||
|
MOVE A,[440700,,JCL] ;Load the command parameters into A.
|
||||||
|
MOVE B,[440600,,FNAME1] ;Pointer to the first file name.
|
||||||
|
PUSHJ P,TOSIXB ;Transfer the first word into FNAME1
|
||||||
|
MOVE B,[440600,,FNAME2] ;Pointer to the second file name.
|
||||||
|
PUSHJ P,TOSIXB ;Transfer the second word into FNAME2
|
||||||
|
POP P,B ;Restore the B register.
|
||||||
|
POP P,A ;Restore the A register.
|
||||||
|
POPJ P, ;Return from routine.
|
||||||
|
|
||||||
|
;Subroutine to copy a string. Takes a bytepointer in A and B
|
||||||
|
;where A is the source and B is the destination. It will stop copying, if
|
||||||
|
;the end of the string is reached, or a whitespace is encounterd,
|
||||||
|
CPSTR: PUSH P,D ;Store the contents of register D.
|
||||||
|
CPSTLP: ILDB D,A ;Load the next character from A.
|
||||||
|
JUMPE D,CPSTEN ;Exit the loop.
|
||||||
|
CAIN D,40 ;If the character is whitespace
|
||||||
|
JUMPA CPSTEN ;exit the loop.
|
||||||
|
IDPB D,B ;Deposit the charcter at destination.
|
||||||
|
JRST CPSTLP ;Repeat with the next character
|
||||||
|
CPSTEN: POP P,D ;Restore the D register.
|
||||||
|
POPJ P, ;Return from function.
|
||||||
|
|
||||||
|
;Subroutine to convert an ASCII string into SIXBIT. Takes a byte
|
||||||
|
;pointer in A and B, where A is the source and B is the destination.
|
||||||
|
TOSIXB: PUSH P,D ;Store the contents of register D.
|
||||||
|
TOSLP: ILDB D,A ;Load the next character from A.
|
||||||
|
JUMPE D,TOSEN ;Exit the loop, if charachter is null.
|
||||||
|
CAIN D,40 ;If the character is a whitespace,
|
||||||
|
JUMPA TOSEN ;exit the loop.
|
||||||
|
CAIL D,140 ;If the character is > 96,
|
||||||
|
SUBI D,40 ;then cut it down, so it's in range.
|
||||||
|
SUBI D,40 ;Convert 32..95 to 0..63
|
||||||
|
IDPB D,B ;Deposit the character in the destination.
|
||||||
|
JRST TOSLP ;Repeat with next character.
|
||||||
|
TOSEN: POP P,D ;Restore the D register.
|
||||||
|
POPJ P, ;Return from function.
|
||||||
|
|
||||||
|
;Subroutine to print a string of text on the output.
|
||||||
|
;Clobbers A.
|
||||||
|
OUTSTR: PUSH P,B ;Save register B.
|
||||||
|
OUT: ILDB B,A ;Load the next byte from A.
|
||||||
|
JUMPE B,OUTEX ;Exit the routine, if all bytes are done.
|
||||||
|
TLNN A,000100 ;Test, if the SIXBIT flag is set.
|
||||||
|
ADDI B,40 ;Convert SIXBIT to ASCII.
|
||||||
|
.IOT CHTTYO,B ;Print a character.
|
||||||
|
JRST OUT ;Jump back to print the next character.
|
||||||
|
OUTEX: POP P,B ;Restore B to its original value.
|
||||||
|
POPJ P, ;Return from the output routine.
|
||||||
|
|
||||||
|
;Subroutine to print an entire line of text, including a line break.
|
||||||
|
;Clobbers A and B.
|
||||||
|
PUTLN: PUSHJ P,OUTSTR ;Calls the OUTSTR subroutine
|
||||||
|
.IOT CHTTYO,[^M] ;Print a carriage return
|
||||||
|
.IOT CHTTYO,[^J] ;and a new line
|
||||||
|
POPJ P, ;before returning.
|
||||||
|
|
||||||
|
;Subroutine to that prints the entire play field.
|
||||||
|
;The contents of the field is expected in FIELD
|
||||||
|
PFIELD: PUSH P,A ;Save the A register.
|
||||||
|
PUSH P,B ;Save the contents of register B.
|
||||||
|
PUSH P,X ;Save the contents of the index register.
|
||||||
|
PUSH P,Y ;Save the contents of the Y register
|
||||||
|
MOVE X,[440400,,FIELD] ;Store a bytepointer in X.
|
||||||
|
PFIELN: .IOT CHTTYO,[^M] ;Print a carriage return.
|
||||||
|
.IOT CHTTYO,[^J] ;Print a new line.
|
||||||
|
MOVE A,[440700,,HLINE] ;Print a horizontal line.
|
||||||
|
POPJ P,PUTLN
|
||||||
|
MOVEI Y,011 ;Load the index register with 9.
|
||||||
|
MOVEI B,174 ;Print a '|' symbol.
|
||||||
|
.IOT CHTTYO,B
|
||||||
|
PFIENO: MOVEi B,020 ;Print a space.
|
||||||
|
.IOT CHTTYO,B
|
||||||
|
ILDB B,X ;Load the next field.
|
||||||
|
JUMPE B,PFIEEX ;Exit, if no more elements are read.
|
||||||
|
ADDI B,060 ;Convert number into char.
|
||||||
|
.IOT CHTTYO,B ;Print the number.
|
||||||
|
.IOT CHTTYO,[ ] ;Print a space.
|
||||||
|
.IOT CHTTYO,[|] ;Print the vertical line.
|
||||||
|
SOJE Y,PFIELN ;End the line and start a new one.
|
||||||
|
JUMPA PFIENO ;Jump back to print the next number.
|
||||||
|
|
||||||
|
PFIEEX: POP P,Y ;Restore the Y register.
|
||||||
|
POP P,X ;Restore the index register.
|
||||||
|
POP P,B ;Restore the B register.
|
||||||
|
POP P,A ;Restore the A register.
|
||||||
|
POPJ P, ;Return from the subroutine.
|
||||||
|
|
||||||
|
;Subroutine that reads the contents of the file into the buffer at FIELD
|
||||||
|
IMPRTF: PUSH P,A ;Save the A register.
|
||||||
|
PUSH P,B ;Save the B register.
|
||||||
|
PUSH P,X ;Save the index register.
|
||||||
|
MOVE X,[440400,,FIELD] ;Init a 4-bit byte pointer to FIELD.
|
||||||
|
.CALL [SETZ ? SIXBIT/OPEN/ ;Open a file descriptor.
|
||||||
|
[.UAI,,CHDSKI] ? [SIXBIT/DSK/] ;Mode, channel and device name
|
||||||
|
%CLIN,,FNAME1 ? 400000,,FNAME2]
|
||||||
|
.LOSE %LSFIL ;Handle errors after opening the file
|
||||||
|
IMPRD: .IOT CHDSKI,A ;Read an ascii char into A.
|
||||||
|
JUMPL A,IMPREX ;If there was nothing read, exit.
|
||||||
|
CAIGE A,060 ;Is A >= '0' then skip,
|
||||||
|
JUMPA IMPRD ;else read the next char.
|
||||||
|
CAILE A,071 ;If A <= '9', then skip.
|
||||||
|
JUMPA IMPRD ;else, read the next char.
|
||||||
|
SUBI A,060 ;Convert A from the num char into int.
|
||||||
|
IDPB A,X ;Store the byte and increment.
|
||||||
|
JUMPA IMPRD ;Jump back to read the next byte.
|
||||||
|
IMPREX: .CALL [SETZ ? SIXBIT/CLOSE/ ;Close the file, before returning.
|
||||||
|
[,,CHDSKI] ((SETZ))]
|
||||||
|
.LOSE %LSFIL
|
||||||
|
POP P,X ;Restore the X register.
|
||||||
|
POP P,B ;Restore the B register
|
||||||
|
POP P,A ;Restore the A register.
|
||||||
|
POPJ P, ;Return from the input subroutine,
|
||||||
|
DONE: .LOGOUT 2, ;Exit point for the program.
|
||||||
|
WELCOME:ASCIZ /SUDOKU SOLVER v0.1/ ;Text of the welcome banner.
|
||||||
|
LOADING:ASCIZ /LOADING / ;Load message.
|
||||||
|
HLINE: ASCIZ /|---|---|---|---|---|---|---|---|---|/ ;A horizontal line.
|
||||||
|
END START
|
||||||
Reference in New Issue
Block a user