Fix typos
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8
.codebook.toml
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8
.codebook.toml
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@@ -0,0 +1,8 @@
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words = [
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"jali",
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"listf",
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"luser",
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"mlftp",
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"pdp",
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"turist",
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]
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30
README.md
30
README.md
@@ -48,17 +48,17 @@ The rules are the following:
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once.
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- Every 3x3 sub-grid must contain every number between 1 and 9 exactly once.
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## Solving Sudokus programatically
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## Solving Sudokus algorithmically
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### Backtracking (naïve approach)
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Solving a Sudoku can be achieved in serveral ways. The most simple algorithm, is
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Solving a Sudoku can be achieved in several ways. The most simple algorithm, is
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a backtracking algorithm. With this a sudoku can be resolved basically by
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brute-forcing it. In this case, we walk through each cell of the grid
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recurseivly, and add a number. Then we check, if the grid is still valid. If it
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is, we recursivly move on to the next column. If we find a number that doesn't
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recursively, and add a number. Then we check, if the grid is still valid. If it
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is, we recursively move on to the next column. If we find a number that doesn't
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match, we return to the previous incarnation, and try another number. In order
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to check, if our grid is still valid, we can use simple function:
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to check if our grid is still valid, we can use simple function:
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```C
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// Function to check, if it is save to place num at mat[row][col]
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@@ -149,20 +149,20 @@ even without the front panel, but having the front panel is fancier. You can
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also run [simh](https://opensimh.org/) on a PC, but that would only be half the
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fun.
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The PiDP-10 shold be booted into ITS, as this is the OS, this project is running
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against. Now the only thing you need to do, is copy the source code files into
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the file system of your PiDP-10. You can do this by using the `mlftp` tool,
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installed on the machine your simulator runs on. You clone the repository and
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run the following commands from the command line:
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The PiDP-10 should be booted into ITS, as this is the OS, this project is
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running against. Now the only thing you need to do, is copy the source code
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files into the file system of your PiDP-10. You can do this by using the `mlftp`
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tool, installed on the machine your simulator runs on. You clone the repository
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and run the following commands from the command line:
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```bash
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/opt/pidp10/bin/mlftp -w ITS "SUDOKU 1 JALI;" ./src/sudoku.s
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/opt/pidp10/bin/mlftp -w ITS "PUZZL1 SUDOKU JALI;" ./src/puzzle_1.sudoku
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/opt/pidp10/bin/mlftp -w ITS "PUZZLE 1 JALI;" ./src/puzzle_1.sudoku
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```
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This will copy the source code file, and the example puzzle file onto the
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PiDP-10. Remmber to change the directory name in the ITS path form `JALI` to the
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directory you want to copy to.
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PiDP-10. Remember to change the directory name in the ITS path form `JALI` to
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the directory you want to copy to.
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You can now edit both files in EMACS on the PiDP-10. However, if you prefer to
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edit your code in a somewhat more modern environment (your favourite IDE, for
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@@ -203,9 +203,9 @@ FREE BLOCKS #2=154 #3=169 #0=156 #1=171
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To invoke the solver run it with:
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```
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:SUDOKU PUZZL1 SUDOKU
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:SUDOKU PUZZLE 1
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```
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This will pass the file `PUZZL1 SUDOKU` to the program, and start to solve it.
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This will pass the file `PUZZLE 1` to the program, and start solving it.
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The result will be printed on the screen (once the project is finished).
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